With less than eight months to go before its release, Grand Theft Auto 6 continues to trickle out information. Until now, aside from what the trailers hinted at, Rockstar had remained particularly tight-lipped about the gameplay… and especially about what form the multiplayer will take, inevitably expected to be one of the pillars of the launch.

This time, the first indications concerning Grand Theft Auto 6 Online suggest a deliberate shift toward greater realism. The idea is to make players think before they act by introducing real consequences for offenses committed online. An approach that could prove divisive, but which already has everything needed to fuel debates and theories within the community.

Concretely, the system would impose penalties if the player is caught: in-game fines and prison sentences would be on the agenda. A few examples already mentioned give an idea of what to expect: littering could cost $10,000, public intoxication would amount to $90,000, speeding would result in 2 hours of detention, firing a weapon 10 hours, and stealing a car would lead to 23 hours in a cell.

The mechanic would nevertheless remain faithful to the series’ DNA: everything would depend on whether you are caught… or not. As in single-player, committing an offense would trigger a police pursuit in Vice City, with its intensity increasing according to the severity of the acts. And if you manage to shake off the authorities, the offense could simply be canceled. One major unknown remains: will GTA 6 Online arrive in November alongside the game, or a little later, as happened with GTA 5, whose online mode launched after release, not without its share of turbulence?