Capcom has just revealed a major trend in its latest quarterly report: PC now reportedly accounts for approximately 50% of the publisher’s total game sales, far exceeding each individual console. The statistic confirms the market’s evolution, as the PC player base continues to expand and multiplatform releases become, for many companies, the most economically rational approach.

The company expects this proportion to continue rising and says it intends to further strengthen its PC development organization. More broadly, this reflects the erosion of the logic behind console exclusivity: with a growing PC audience and more profitable simultaneous launches, locking a game to a single platform is becoming increasingly difficult to justify.

Capcom also illustrates this strategy with Resident Evil: Requiem, which was released on both consoles and PC. The title reportedly peaked at nearly 350,000 players before stabilizing at around 160,000. While some players favor the consoles’ “plug and play” convenience, PC retains a clear advantage: access to a thriving indie scene, customization, and above all the mod ecosystem, which extends games’ lifespans far beyond those of a simple remake or live-action project.